![]() ![]() The tradeoff for going down the rabbit hole is that Linux is really powerful and flexible. ![]() My point is that Ubuntu is complex and when something doesn't run quite right, the right answer is usually hard to find and hard to recognize because it will be embedded in a culture of highly technical cross referencing. I shouldn't adjust ~/.bash_login in 14.10 despite what the internet says. 2007 instructions for changing the default boot will be based around Grub. ![]() A forum post from 2004 is not the best source of information in regards to dual monitors (and xrandr). The fact that Google's page rank favors older stable pages in search results is a factor. However, troubleshooting Linux issues, even on Ubuntu is a pain in the ass. See for yourself in one of our two standalone applications, RizomUV Virtual Spaces or RizomUV Real Spaces. If standalone is not what you're looking for, we also offer pipeline or software companies access to our integrative RizomUV C++ Library.I prefer and run Linux. You can't have a perfect tool without speed and ease, and our not-so-secret recipe for this is to work with our client and users, hone our code, and of course, creating new tools and touches like TopoCopy. Together with his team, Rémi's vision for Rizom-Lab is to create the perfect UV mapping toolset, capable of cutting, flattening and packing UVs in seconds, not hours. Rémi picked the Rizom-Lab because it comes from rhizome: A rhizome is an always growing root system which never stops growing. It was a fresh start, fresh codebase, and fresh ideas! This is also why we do not want it confused with Unfold3D, despite the strong historical connection. This is how Rizom-Lab and the RizomUV product line started. ![]() You'll even find Rémi's code in Autodesk's applications, as his unwrapping algorithm is currently what powers Maya®'s and now-defunct SoftImage®'s onboard UV Mappers. It rapidly became a staple in the CG industry, used by indies as well as in major AAA game and film studio pipelines. At that time, it was one of the first commercial UV mappers on the market, and one of the few capable flattening complex geometry without stretch, pinch or distortion. As some of you know, Rémi Arquier created Unfold3D in 2003 and registered the trademark in 2004. ![]()
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